week six
Planning (Important Updates and Info)
Due to changes within the assignments requirements, instead of having to complete five design requirements I will have to complete only three meaning I'll need to cut out two.
After considering which DCs I want to continue with, I have decided to choose the following:
- An interactive and animated button and lever interaction system
- An in-game painting tool where the player can pick up a brush and paint onto a canvas
- An interactive radial menu as an in-game smartwatch, attached to the player’s wrist
- A remote-control/drone mechanic
- A small domestic room in which some of the furniture can be re-textured in game
- An interactive door system
- A main menu system using only 3D, diegetic/in-world components
- A ladder mechanic where the player can use their hands to physically climb
I have chosen to work on these as they will be easy to put into one project and it is something that is slightly challenging to me and is achievable.
What I have Accomplished
This week I focused on creating actors within the project, I created the table and the canvas however they are not yet interactive but I have plans to make them so next week. I also did some research into exactly how I'm planning on coding user interactions within my project.
IDEAS :
- The interactive button and lever result in restarting the user's painting
EXTRA :
- Save - This allows the user to save their work
Things I need to think about :
How
Useful Links :
None for this sessions
vr dev log yr2
More posts
- video prep / video transcriptJan 11, 2024
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- week elevenJan 11, 2024
- week tenJan 11, 2024
- week eight & nineJan 11, 2024
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- week fiveJan 11, 2024
- week fourJan 11, 2024
- week threeJan 11, 2024